Navigation
API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/FInstancedActorsVisualizationDes-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInstancedActorsVisualizationDesc FromActor
(
const AActor& ExemplarActor, |
InstancedActorsTypes.h | ||
static FInstancedActorsVisualizationDesc FromActor
(
const AActor& ExemplarActor, |
Helper function to deduce appropriate instanced static mesh representation for an ActorClass exemplar actor. | InstancedActorsTypes.h |
FromActor(const AActor &, const FAdditionalSetupStepsFunction &)
| Name | FromActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsTypes.cpp |
static FInstancedActorsVisualizationDesc FromActor
(
const AActor & ExemplarActor,
const FAdditionalSetupStepsFunction & AdditionalSetupSteps
)
FromActor(const AActor &, const FVisualizationDescSetupFunction &)
Description
Helper function to deduce appropriate instanced static mesh representation for an ActorClass exemplar actor.
| Name | FromActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsTypes.cpp |
static FInstancedActorsVisualizationDesc FromActor
(
const AActor & ExemplarActor,
const FVisualizationDescSetupFunction & AdditionalSetupFunction
)
Parameters
| Name | Remarks |
|---|---|
| ExemplarActor | A fully constructed exemplar actor, including BP construction scripts up to (but not including) BeginPlay. |
| AdditionalSetupFunction | function called once a new ISMComponentDescriptor is created, allowing custom code to perform additional set up steps. Note that this function will get called only if ExemplarActor has a StaticMeshComponent with a valid StaticMesh configured. |
See Also
- UInstancedActorsSubsystem::GetOrCreateExemplarActor