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ISMC descriptions for instances 'visualization', allowing instances to define multiple potential visualizations / ISMC sets: e.g: 'with berries', 'without berries'.
| Name | FInstancedActorsVisualizationDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsVisualizationDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedActorsTypes.h | |||
FInstancedActorsVisualizationDesc
(
const FInstancedActorsSoftVisualizationDesc& SoftVisualizationDesc |
InstancedActorsTypes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FAdditionalSetupStepsFunction | TFunctionRef< void(const AActor &, FISMComponentDescriptor &, FInstancedActorsVisualizationDesc &)> | InstancedActorsTypes.h | |
| FVisualizationDescSetupFunction | TFunctionRef< void(const AActor &, FInstancedActorsVisualizationDesc &)> | InstancedActorsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomDataFloats | TArray< float > | InstancedActorsTypes.h |
|
|
| ISMComponentDescriptors | TArray< FISMComponentDescriptor > | Array of Instanced Static Mesh Component descriptors. | InstancedActorsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshInstanceVisualizationDesc ToMassVisualizationDesc() |
InstancedActorsTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInstancedActorsVisualizationDesc FromActor
(
const AActor& ExemplarActor, |
InstancedActorsTypes.h | ||
static FInstancedActorsVisualizationDesc FromActor
(
const AActor& ExemplarActor, |
Helper function to deduce appropriate instanced static mesh representation for an ActorClass exemplar actor. | InstancedActorsTypes.h |