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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/AInstancedActorsManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const TBoundsType& QueryBounds, |
Determines whether the actor instance given by InstanceHandle overlaps QueryBounds. | InstancedActorsManager.h | |
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const FBox& QueryBounds, |
|||
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const FSphere& QueryBounds, |
IsInstanceInsideBounds(const TBoundsType &, const FInstancedActorsInstanceHandle &, const FTransform &)
Description
Determines whether the actor instance given by InstanceHandle overlaps QueryBounds. The test involves calculating bounding box of the actor representation of the given instance (i.e. it's not only the transform that's being tested).
| Name | IsInstanceInsideBounds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include Path | #include "InstancedActorsManager.h" |
template<typename TBoundsType>
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const TBoundsType & QueryBounds,
const FInstancedActorsInstanceHandle & InstanceHandle,
const FTransform & InstanceTransform
)
IsInstanceInsideBounds(const FBox &, const FInstancedActorsInstanceHandle &, const FTransform &)
| Name | IsInstanceInsideBounds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
| Include Path | #include "InstancedActorsManager.cpp" |
template<>
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const FBox & QueryBounds,
const FInstancedActorsInstanceHandle & InstanceHandle,
const FTransform & InstanceTransform
)
IsInstanceInsideBounds(const FSphere &, const FInstancedActorsInstanceHandle &, const FTransform &)
| Name | IsInstanceInsideBounds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
| Include Path | #include "InstancedActorsManager.cpp" |
template<>
static UE::InstancedActors::EInsideBoundsTestResult IsInstanceInsideBounds
(
const FSphere & QueryBounds,
const FInstancedActorsInstanceHandle & InstanceHandle,
const FTransform & InstanceTransform
)