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API > API/Plugins > API/Plugins/InputEditor
| Name | UInputMappingContext_Factory |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/InputEditorModule.h |
| Include Path | #include "InputEditorModule.h" |
Syntax
UCLASS ()
class UInputMappingContext_Factory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UInputMappingContext_Factory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInputMappingContext_Factory
(
const FObjectInitializer& ObjectInitializer |
InputEditorModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputMappingContextClass | TSubclassOf< class UInputMappingContext > | InputEditorModule.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
InputEditorModule.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
InputEditorModule.h | ||
void SetInitialActions
(
TArray< TWeakObjectPtr< UInputAction > > InInitialActions |
Set the array of initial actions that the resulting IMC should be populated with | InputEditorModule.h |