Navigation
| Name | InputEditor |
| Type | Editor |
| Part of Plugins | Enhanced Input |
| Location | /Engine/Plugins/EnhancedInput/Source/InputEditor/ |
| Module Build Rules | InputEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FEnhancedInputEditorProcessor | The Enhanced Input Editor Processor is used to pass InputKey events to the Enhanced Input Editor Subsystem. |
| FEnhancedInputPlayerMappableNameValidator | |
| FInputEditorModule | |
| UEnhancedInputEditorProjectSettings | Settings for the Enhanced Input Editor Subsystem that are persistent between a project's users |
| UEnhancedInputEditorSettings | A collection of useful individual user settings when using the EnhancedInputEditorSubsystem. |
| UEnhancedInputEditorSubsystem | The Enhanced Input Editor Subsystem can be used to process input outside of PIE within the editor. |
| UInputAction_Factory | |
| UInputMappingContext_Factory |