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API > API/Plugins > API/Plugins/InputEditor
| Name | FInputEditorModule |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/InputEditorModule.h |
| Include Path | #include "InputEditorModule.h" |
Syntax
class FInputEditorModule : public IModuleInterface
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InputAssetsCategory | EAssetTypeCategories::Type | InputEditorModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreatedAssetTypeActions | TArray< TSharedPtr< IAssetTypeActions > > | InputEditorModule.h | ||
| StyleSet | TSharedPtr< FSlateStyleSet > | InputEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
InputEditorModule.h | ||
virtual void StartupModule() |
InputEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UPlayerMappableKeySettings * FindMappingByName
(
const FName InName |
Returns a pointer to the player mappable settings object that has this mapping name | InputEditorModule.h | |
static EAssetTypeCategories::Type GetInputAssetsCategory() |
InputEditorModule.h | ||
static bool IsMappingNameInUse
(
const FName InName |
Returns true if the given name is in use by a player mappable key setting | InputEditorModule.h |