Navigation
API > API/Plugins > API/Plugins/InputEditor
Inheritance Hierarchy
- IModuleInterface
- FInputEditorModule
References
| Module | InputEditor |
| Header | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/InputEditorModule.h |
| Include | #include "InputEditorModule.h" |
Syntax
class FInputEditorModule : public IModuleInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UPlayerMappableKeySettings * | FindMappingByName
(
const FName InName |
Returns a pointer to the player mappable settings object that has this mapping name | |
| EAssetTypeCategories::Type | |||
| bool | IsMappingNameInUse
(
const FName InName |
Returns true if the given name is in use by a player mappable key setting |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Constants
| Name | Description |
|---|---|
| InputAssetsCategory |