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Viewport in retarget dialog that previews results of retargeting before exporting animations
| Name | SRetargetPoseViewport |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
class SRetargetPoseViewport : public SEditorViewport
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SEditorViewport → SRetargetPoseViewport
- FSlateControlledConstruction → SWidget → SCompoundWidget → SEditorViewport → SRetargetPoseViewport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SRetargetPoseViewport() |
RetargetEditor/SRetargetAnimAssetsWindow.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimThatWasPlaying | UAnimationAsset * | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| BatchContext | FIKRetargetBatchOperationContext * | The data model | RetargetEditor/SRetargetAnimAssetsWindow.h | |
| PreviewScene | FPreviewScene | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| SourceAnimInstance | TObjectPtr< UIKRetargetAnimInstance > | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| SourceComponent | TObjectPtr< UDebugSkelMeshComponent > | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| TargetAnimInstance | TObjectPtr< UIKRetargetAnimInstance > | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| TargetComponent | TObjectPtr< UDebugSkelMeshComponent > | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| TimeWhenPaused | float | RetargetEditor/SRetargetAnimAssetsWindow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
bool IsRetargeterValid() |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void PlayAnimation
(
UAnimationAsset* AnimationAsset |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void SetRetargetAsset
(
UIKRetargeter* RetargetAsset |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void SetSkeletalMesh
(
USkeletalMesh* InSkeletalMesh, |
RetargetEditor/SRetargetAnimAssetsWindow.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< FEditorViewportClient > MakeEditorViewportClient() |
RetargetEditor/SRetargetAnimAssetsWindow.h |