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API > API/Plugins > API/Plugins/IKRigEditor
| Name | UIKRetargetAnimInstance |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetAnimInstance.h |
| Include Path | #include "RetargetEditor/IKRetargetAnimInstance.h" |
Syntax
UCLASS (Transient, NotBlueprintable)
class UIKRetargetAnimInstance : public UAnimPreviewInstance
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimInstance → UAnimSingleNodeInstance → UAnimPreviewInstance → UIKRetargetAnimInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UIKRetargetAnimInstance
(
const FObjectInitializer& ObjectInitializer |
RetargetEditor/IKRetargetAnimInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConfigureAnimInstance
(
const ERetargetSourceOrTarget& SourceOrTarget, |
RetargetEditor/IKRetargetAnimInstance.h | ||
void ForceInitializeProcessor
(
USkeletalMeshComponent* TargetComponent |
RetargetEditor/IKRetargetAnimInstance.h | ||
const TArray< FTransform > & GetGlobalRetargetPose() |
RetargetEditor/IKRetargetAnimInstance.h | ||
const TArray< FTransform > & GetLocalRetargetPose() |
RetargetEditor/IKRetargetAnimInstance.h | ||
const FAnimNode_RetargetPoseFromMesh & GetRetargetAnimNode() |
RetargetEditor/IKRetargetAnimInstance.h | ||
FIKRetargetProcessor * GetRetargetProcessor() |
RetargetEditor/IKRetargetAnimInstance.h | ||
void SetRetargetMode
(
const ERetargeterOutputMode& OutputMode |
RetargetEditor/IKRetargetAnimInstance.h | ||
void SetRetargetPoseBlend
(
const float& RetargetPoseBlend |
RetargetEditor/IKRetargetAnimInstance.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimInstanceProxy * CreateAnimInstanceProxy() |
RetargetEditor/IKRetargetAnimInstance.h |