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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/UIKRigController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;IKRig&41;
bool IsSkeletalMeshCompatible
&40;
USkeletalMesh &42; SkeletalMeshToCheck
&41; const
Remarks
Returns true if the provided skeletal mesh could be used with this IK Rig.