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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor
Inheritance Hierarchy
- FGCObject
- FRetargetAutoPoseGenerator
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterPoseGenerator.h |
| Include | #include "RetargetEditor/IKRetargeterPoseGenerator.h" |
Syntax
struct FRetargetAutoPoseGenerator : public FGCObject
Remarks
A sub-system used by the IKRetargetEditorController for automatically generating a retarget pose
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRetargetAutoPoseGenerator
(
const TWeakObjectPtr< UIKRetargeterController > InController |
Created and owned by the retarget editor controller |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AlignAllBones
(
const ERetargetSourceOrTarget SourceOrTarget, |
Align all bones bones on the specified skeleton to the OTHER skeleton | |
| void | AlignBones
(
const TArray< FName >& BonesToAlign, |
Align the specified bones on the current skeleton to the OTHER skeleton, using the specified method | |
| void | SnapToGround
(
const FName BoneToPutOnGround, |
Adjust the vertical height of the retarget root to place the character back on the ground if BoneToPutOnGround is not specified (NAME_None), then will find the lowest bone and use that |
Overridden from FGCObject
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. | |
| FString | Overload this method to report a name for your referencer |
Constants
| Name | Description |
|---|---|
| ParamStepSize |