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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor > API/Plugins/IKRigEditor/RetargetEditor/FRetargetAutoPoseGenerator
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterPoseGenerator.h |
| Include | #include "RetargetEditor/IKRetargeterPoseGenerator.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RetargetEditor/IKRetargeterPoseGenerator.cpp |
void SnapToGround
(
const FName BoneToPutOnGround,
const ERetargetSourceOrTarget SourceOrTarget
) const
Remarks
Adjust the vertical height of the retarget root to place the character back on the ground if BoneToPutOnGround is not specified (NAME_None), then will find the lowest bone and use that