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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_PreviewRetargetPose
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetAnimInstance.h |
| Include | #include "RetargetEditor/IKRetargetAnimInstance.h" |
Syntax
USTRUCT&40;BlueprintInternalUseOnly&41;
struct FAnimNode_PreviewRetargetPose : public FAnimNode_Base
Remarks
A node just to preview a retarget pose
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UIKRetargeter > | IKRetargeterAsset | Retarget asset holding the pose to preview. | |
| FPoseLink | InputPose | ||
| float | RetargetPoseBlend | Amount to blend the retarget pose with the reference pose when shoing the retarget pose | |
| ERetargetSourceOrTarget | SourceOrTarget | Whether to preview the source or the target |
Functions
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |