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API > API/Plugins > API/Plugins/IKRigDeveloper
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_CustomProperty
- UAnimGraphNode_IKRig
References
| Module | IKRigDeveloper |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_IKRig.h |
| Include | #include "AnimGraphNode_IKRig.h" |
Syntax
UCLASS&40;&41;
class UAnimGraphNode_IKRig : public UAnimGraphNode_CustomProperty
Remarks
Editor node for IKRig.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UAnimGraphNode_CustomProperty
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_CustomProperty * | Internal node accessor | ||
| const FAnimNode_CustomProperty * | |||
| bool | Whether this node needs a valid target class up-front. |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CopyNodeDataToPreviewNode
(
FAnimNode_Base* InPreviewNode |
Called to propagate data from the internal node to the preview in Persona. | |
| void | CreateCustomPins
(
TArray< UEdGraphPin* >* OldPins |
Override point to create custom pins | |
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| UObject * | By default return any animation assets we have. | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |