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API > API/Plugins > API/Plugins/IKRigDeveloper > API/Plugins/IKRigDeveloper/UAnimGraphNode_IKRig
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UK2Node::PostLoad()
- UAnimGraphNode_IKRig::PostLoad()
References
| Module | IKRigDeveloper |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_IKRig.h |
| Include | #include "AnimGraphNode_IKRig.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_IKRig.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.