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API > API/Plugins > API/Plugins/IKRig
The blueprint/python API for editing a Filter Bone Op
| Name | UIKRetargetFilterBoneController |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/FilterBoneOp.h |
| Include Path | #include "Retargeter/RetargetOps/FilterBoneOp.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UIKRetargetFilterBoneController : public UIKRetargetOpControllerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRetargetOpControllerBase → UIKRetargetFilterBoneController
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBoneToFilter
(
const FName InTargetBone |
Add a target bone to filter. | Retargeter/RetargetOps/FilterBoneOp.h |
|
void ClearBonesToFilter() |
Clear all the bones | Retargeter/RetargetOps/FilterBoneOp.h |
|
| Get all the bones currently stored in the op. | Retargeter/RetargetOps/FilterBoneOp.h |
|
|
FIKRetargetFilterBoneOpSettings GetSettings() |
Get the current op settings as a struct. | Retargeter/RetargetOps/FilterBoneOp.h |
|
void SetSettings
(
FIKRetargetFilterBoneOpSettings InSettings |
Set the op settings. Input is a custom struct type for this op. | Retargeter/RetargetOps/FilterBoneOp.h |
|