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API > API/Plugins > API/Plugins/IKRig
| Name | FIKRetargetFilterBoneOpSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/FilterBoneOp.h |
| Include Path | #include "Retargeter/RetargetOps/FilterBoneOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Filter Bone Settings"))
struct FIKRetargetFilterBoneOpSettings : public FIKRetargetOpSettingsBase
Inheritance Hierarchy
- FIKRetargetOpSettingsBase → FIKRetargetFilterBoneOpSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BonesToFilter | TArray< FFilterBoneData > | A list of bone-pairs to copy transforms between | Retargeter/RetargetOps/FilterBoneOp.h |
|
| bResetPlayback | bool | If true, filter is reset when playback loops. | Retargeter/RetargetOps/FilterBoneOp.h |
|
| MinFrequency | double | Hz. | Retargeter/RetargetOps/FilterBoneOp.h |
|
| Responsiveness | double | Raises the cutoff as angular speed grows. | Retargeter/RetargetOps/FilterBoneOp.h |
|
| VelocityCutoffHz | double | Hz. | Retargeter/RetargetOps/FilterBoneOp.h |
|
Functions
Public
Overridden from FIKRetargetOpSettingsBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopySettingsAtRuntime
(
const FIKRetargetOpSettingsBase* InSettingsToCopyFrom |
(required) override to specify how settings should be applied in a way that will not require reinitialization (ie runtime compatible) | Retargeter/RetargetOps/FilterBoneOp.h | |
virtual const UClass * GetControllerType() |
(optional, but recommended) provide a custom controller type (deriving from UIKRetargetOpControllerBase) as an API for editing the op NOTE: this type will automatically be lazy instantiated when/if the user calls GetController() on the op. | Retargeter/RetargetOps/FilterBoneOp.h |