 |
FName |
Bone |
The bone these settings are applied to. |
 |
bool |
bUsePreferredAngles |
When true, this bone will "prefer" to rotate in the direction specified by the Preferred Angles when the chain it belongs to is compressed. |
 |
float |
MaxX |
Range is 0 to 180 (Default is 0). |
 |
float |
MaxY |
Range is 0 to 180 (Default is 0). |
 |
float |
MaxZ |
Range is 0 to 180 (Default is 0). |
 |
float |
MinX |
Range is -180 to 0 (Default is 0). |
 |
float |
MinY |
Range is -180 to 0 (Default is 0). |
 |
float |
MinZ |
Range is -180 to 0 (Default is 0). |
 |
float |
PositionStiffness |
Range is 0 to 1 (Default is 0). |
 |
FVector |
PreferredAngles |
The local Euler angles (in degrees) used to rotate this bone when the chain it belongs to is squashed. |
 |
float |
RotationStiffness |
Range is 0 to 1 (Default is 0). |
 |
EPBIKLimitType |
X |
Limit the rotation angle of the bone on the X axis. |
 |
EPBIKLimitType |
Y |
Limit the rotation angle of the bone on the Y axis. |
 |
EPBIKLimitType |
Z |
Limit the rotation angle of the bone on the Z axis. |