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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/Solvers > API/Plugins/IKRig/Rig/Solvers/UIKRigSolver
- UIKRigSolver::IsBoneAffectedBySolver()
- UIKRig_PoleSolver::IsBoneAffectedBySolver()
- UIKRig_SetTransform::IsBoneAffectedBySolver()
- UIKRig_LimbSolver::IsBoneAffectedBySolver()
- UIKRig_BodyMover::IsBoneAffectedBySolver()
- UIKRigFBIKSolver::IsBoneAffectedBySolver()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h |
| Include | #include "Rig/Solvers/IKRigSolver.h" |
virtual bool IsBoneAffectedBySolver
&40;
const FName & BoneName,
const FIKRigSkeleton & IKRigSkeleton
&41; const
Remarks
Return true if the supplied Bone is affected by this solver - this provides UI feedback for user