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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/Solvers > API/Plugins/IKRig/Rig/Solvers/UIKRigFBIKSolver
- UIKRigSolver::DrawBoneSettings()
- UIKRigFBIKSolver::DrawBoneSettings()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_FBIKSolver.h |
| Include | #include "Rig/Solvers/IKRig_FBIKSolver.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/Solvers/IKRig_PBIKSolver.cpp |
virtual void DrawBoneSettings
&40;
const FName & BoneName,
const FIKRigSkeleton & IKRigSkeleton,
FPrimitiveDrawInterface &42; PDI
&41; const
Remarks
Todo override to draw custom per-bone settings in the editor viewport