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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/FIKRigGoal
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Rotation&41;
EIKRigGoalSpace RotationSpace
Remarks
The space that the goal rotation is in. "Additive" treats the goal transform as an additive offset relative to the Bone at the effector. "Component" treats the goal transform as being in the space of the Skeletal Mesh Actor Component. "World" treats the goal transform as being in the space of the World.