Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Retargeter
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetSettings.h |
| Include | #include "Retargeter/IKRetargetSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FRetargetGlobalSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableFK | When false, limbs are not copied via FK. | |
| bool | bEnableIK | When false, IK is not applied as part of retargeter. | |
| bool | bEnablePost | When false, Post operations are not applied as part of retargeter. | |
| bool | bEnableRoot | When false, the motion of the Retarget Root bone is not copied from the source. | |
| bool | bWarping | Enable IK Warping. | |
| FName | DirectionChain | When using the "Chain" option as a Direction Source, this defines the chain to use to determine the facing direction of the character. | |
| EWarpingDirectionSource | DirectionSource | Defines the source used to determine the forward direction as the character animates in world space. | |
| EBasicAxis | ForwardDirection | The world space axis that represents the forward facing direction for your character. | |
| float | SidewaysOffset | Range -+Inf. | |
| float | WarpForwards | Range 0 to Inf. | |
| float | WarpSplay | Range 0 to +Inf. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | GetAxisVector
(
const EBasicAxis& Axis |