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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Retargeter > API/Plugins/IKRig/Retargeter/FRetargetGlobalSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Warping,
Meta=(EditCondition="DirectionSource == EWarpingDirectionSource::Chain"))
FName DirectionChain
Remarks
When using the "Chain" option as a Direction Source, this defines the chain to use to determine the facing direction of the character. Typically this would be the chain that contains the Spine bones.