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API > API/Plugins > API/Plugins/IKRig
Supply an IK Rig asset and provide goal transforms to run IK on the skeleton.
| Name | FRigUnit_IKRig |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/RigUnit_IKRig.h |
| Include Path | #include "AnimNodes/RigUnit_IKRig.h" |
Syntax
USTRUCT (
Meta=(DisplayName="IK Rig", Category="Hierarchy", Keywords="IK Rig, IK", NodeColor="0 1 1"))
struct FRigUnit_IKRig : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_IKRig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_IKRig() |
AnimNodes/RigUnit_IKRig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Goals | TArray< FIKRigGoalInput > | A list of Goals to solve. | AnimNodes/RigUnit_IKRig.h |
|
| IKRigAsset | TObjectPtr< UIKRigDefinition > | An IK Rig asset to be evaluated. | AnimNodes/RigUnit_IKRig.h |
|
| WorkData | FIKRigWorkData | AnimNodes/RigUnit_IKRig.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
AnimNodes/RigUnit_IKRig.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CacheRigElements
(
TArray< FCachedRigElement >& OutMap, |
AnimNodes/RigUnit_IKRig.h |