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API > API/Plugins > API/Plugins/IKRig
| Name | FIKRigGoalInput |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/RigUnit_IKRig.h |
| Include Path | #include "AnimNodes/RigUnit_IKRig.h" |
Syntax
USTRUCT (BlueprintType )
struct FIKRigGoalInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRigGoalInput() |
AnimNodes/RigUnit_IKRig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GoalName | FName | The name of the goal to affect. Must match the name in the IK Rig. | AnimNodes/RigUnit_IKRig.h |
|
| PositionAlpha | double | Range 0-1, default 1. Blends the Goal position from the input pose position to the Goal position. | AnimNodes/RigUnit_IKRig.h |
|
| RotationAlpha | double | Range 0-1, default 1. Blends the Goal rotation from the input pose rotation to the Goal rotation. | AnimNodes/RigUnit_IKRig.h |
|
| Transform | FTransform | The position and rotation target for the IK Goal. | AnimNodes/RigUnit_IKRig.h |
|