| EndBone |
FName |
The name of the last bone in the IK chain. This is the bone you want to reach the goal. |
Rig/Solvers/IKRigLimbSolver.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Limb IK Effector"
|
| GoalName |
FName |
The name of the IK goal to drive the end bone towards |
Rig/Solvers/IKRigLimbSolver.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Limb IK Effector"
|
| StartBone |
FName |
The first bone in the IK chain, for example the "hip" in a leg, or the "shoulder" in an arm |
Rig/Solvers/IKRigLimbSolver.h |
- BlueprintReadOnly
- VisibleAnywhere
- DisplayName="Root Bone"
- Category="Limb IK Settings"
|