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API > API/Plugins > API/Plugins/IKRig
| Name | FIKRigLimbSolverSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigLimbSolver.h |
| Include Path | #include "Rig/Solvers/IKRigLimbSolver.h" |
Syntax
USTRUCT (BlueprintType , Meta=(UIWrapper="/Script/IKRigEditor.LimbSolverSettingsWrapper"))
struct FIKRigLimbSolverSettings : public FLimbSolverSettings
Inheritance Hierarchy
- FIKRigSettingsBase → FIKRigSolverSettingsBase → FLimbSolverSettings → FIKRigLimbSolverSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndBone | FName | The name of the last bone in the IK chain. This is the bone you want to reach the goal. | Rig/Solvers/IKRigLimbSolver.h |
|
| GoalName | FName | The name of the IK goal to drive the end bone towards | Rig/Solvers/IKRigLimbSolver.h |
|
| StartBone | FName | The first bone in the IK chain, for example the "hip" in a leg, or the "shoulder" in an arm | Rig/Solvers/IKRigLimbSolver.h |
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