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API > API/Plugins > API/Plugins/IKRig
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| Name |
FIKRigStretchLimbBoneSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigStretchLimb.h |
| Include Path |
#include "Rig/Solvers/IKRigStretchLimb.h" |
Syntax
USTRUCT (BlueprintType , Meta=(UIWrapper="/Script/IKRigEditor.StretchLimbBoneSettingsWrapper"))
struct FIKRigStretchLimbBoneSettings : public FIKRigBoneSettingsBase
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Rig/Solvers/IKRigStretchLimb.h |
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Rig/Solvers/IKRigStretchLimb.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CachedChainIndex |
int32 |
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Rig/Solvers/IKRigStretchLimb.h |
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| SquashDirection |
FVector |
The direction to push this bone when the limb is squashed. |
Rig/Solvers/IKRigStretchLimb.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Preferred Squash Direction"
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Functions
Public