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This is the base class for defining editable per-bone settings for your custom IKRig solver. For example, your solver may have rotation limits per-bone which can be stored here. NOTE: the derived type must be returned by the solver's GetBoneSettingsType() and GetBoneSettings()
| Name | FIKRigBoneSettingsBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolverBase.h |
| Include Path | #include "Rig/Solvers/IKRigSolverBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FIKRigBoneSettingsBase : public FIKRigSettingsBase
Inheritance Hierarchy
- FIKRigSettingsBase → FIKRigBoneSettingsBase
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FIKRigBoneSettingsBase() |
Rig/Solvers/IKRigSolverBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The bone these settings are applied to. | Rig/Solvers/IKRigSolverBase.h |
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