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API > API/Plugins > API/Plugins/HierarchyTableAnimationRuntime
| Name | FAnimNode_BlendProfileLayeredBlend |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/HierarchyTableAnimation/Source/Runtime/Public/AnimNode_BlendProfileLayeredBlend.h |
| Include Path | #include "AnimNode_BlendProfileLayeredBlend.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_BlendProfileLayeredBlend : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_BlendProfileLayeredBlend
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_BlendProfileLayeredBlend() |
AnimNode_BlendProfileLayeredBlend.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePose | FPoseLink | The source pose | AnimNode_BlendProfileLayeredBlend.h |
|
| bCustomCurveBlending | bool | AnimNode_BlendProfileLayeredBlend.h |
|
|
| BlendPose | FPoseLink | The target pose | AnimNode_BlendProfileLayeredBlend.h |
|
| BlendProfileAsset | TObjectPtr< UBlendProfileStandalone > | The blend profile mask asset to use to control layering of the pose, curves, and attributes | AnimNode_BlendProfileLayeredBlend.h |
|
| bMeshSpaceRotationBlend | bool | Whether to blend bone rotations in mesh space or in local space | AnimNode_BlendProfileLayeredBlend.h |
|
| CurveBlendingOption | TEnumAsByte< enum ECurveBlendOption::Type > | AnimNode_BlendProfileLayeredBlend.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedBlendProfile | TObjectPtr< UBlendProfileStandalone > | AnimNode_BlendProfileLayeredBlend.h | ||
| CurrentBoneBlendWeights | TArray< float > | AnimNode_BlendProfileLayeredBlend.h | ||
| DesiredBoneBlendWeights | TArray< float > | AnimNode_BlendProfileLayeredBlend.h |
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNode_BlendProfileLayeredBlend.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNode_BlendProfileLayeredBlend.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNode_BlendProfileLayeredBlend.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNode_BlendProfileLayeredBlend.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNode_BlendProfileLayeredBlend.h |