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UHarmonixMusicAsset An implementation of the pure virtual IMusicalAsset interface that will act as a base class for UHarmonixMetasoundMusicAsset and UHarmonixWaveMusicAsset. As such, it can return an FMusicHandle when it is asked to PrepareToPlay or Play.
| Name | UHarmonixMusicAsset |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/Public/HarmonixMetasound/DataTypes/HarmonixMusicAsset.h |
| Include Path | #include "HarmonixMetasound/DataTypes/HarmonixMusicAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Category="Music", Meta=(DisplayName="Harmonix MetaSound Music"))
class UHarmonixMusicAsset :
public UObject ,
public IMusicalAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHarmonixMusicAsset
Implements Interfaces
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MidiSongMap | TObjectPtr< UMidiFile > | HarmonixMetasound/DataTypes/HarmonixMusicAsset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMetaSoundSource * GetMetaSoundSource() |
HarmonixMetasound/DataTypes/HarmonixMusicAsset.h |
Overridden from IMusicMapSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateFrameBasedMusicMap
(
UFrameBasedMusicMap* Map |
HarmonixMetasound/DataTypes/HarmonixMusicAsset.h | ||
virtual FMarkerProviderResults GatherMarkers
(
const UFrameBasedMusicMap* Map |
HarmonixMetasound/DataTypes/HarmonixMusicAsset.h |
Protected
Overridden from IMusicalAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMusicHandle Play_Internal
(
UObject* PlaybackContext, |
HarmonixMetasound/DataTypes/HarmonixMusicAsset.h | ||
virtual FMusicHandle PrepareToPlay_Internal
(
UObject* PlaybackContext, |
HarmonixMetasound/DataTypes/HarmonixMusicAsset.h |