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API > API/Plugins > API/Plugins/HarmonixMetasound
UHarmonixMetasoundMusicAsset: In this case, the music asset is comprised of a MetaSound that uses the Harmonix MetaSound nodes to generate musical time, and a midi file which maps the tempo and time signatures that define the music's form.
| Name | UHarmonixMetasoundMusicAsset |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/Public/HarmonixMetasound/DataTypes/HarmonixMetasoundMusicAsset.h |
| Include Path | #include "HarmonixMetasound/DataTypes/HarmonixMetasoundMusicAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Category="Music", Meta=(DisplayName="Harmonix MetaSound Music"))
class UHarmonixMetasoundMusicAsset : public UHarmonixMusicAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHarmonixMusicAsset → UHarmonixMetasoundMusicAsset
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaSoundSource | TObjectPtr< UMetaSoundSource > | HarmonixMetasound/DataTypes/HarmonixMetasoundMusicAsset.h |
|
Functions
Protected
Overridden from UHarmonixMusicAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMetaSoundSource * GetMetaSoundSource() |
HarmonixMetasound/DataTypes/HarmonixMetasoundMusicAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AssetIsMissingHarmoixMusicInterface
(
const FAssetData& AssetData |
HarmonixMetasound/DataTypes/HarmonixMetasoundMusicAsset.h |