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| Name | FStutterSequenceTable |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/Public/HarmonixMetasound/DataTypes/MidiStutterSequence.h |
| Include Path | #include "HarmonixMetasound/DataTypes/MidiStutterSequence.h" |
Syntax
USTRUCT (BlueprintType )
struct FStutterSequenceTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| HarmonixMetasound/DataTypes/MidiStutterSequence.h | |||
FStutterSequenceTable
(
const FStutterSequenceTable& Other |
HarmonixMetasound/DataTypes/MidiStutterSequence.h | ||
FStutterSequenceTable
(
FStutterSequenceTable&& Other |
HarmonixMetasound/DataTypes/MidiStutterSequence.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStutterSequenceTable() |
HarmonixMetasound/DataTypes/MidiStutterSequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureDuration | EMusicTimeSpanLengthUnits | The amount of audio to tell the sampler node to capture | HarmonixMetasound/DataTypes/MidiStutterSequence.h |
|
| ResetOnCompletion | bool | Reset the Sampler node after the last stutter plays? This will cause the sampler node to start passing its input to its output again. | HarmonixMetasound/DataTypes/MidiStutterSequence.h |
|
| Stutters | TArray< FStutterSequenceEntry > | A sequence of stutter 'sections'... | HarmonixMetasound/DataTypes/MidiStutterSequence.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetAudioProxyTypeName () |
This struct is going to be the "root" of the data we want to share between the asset's UObject instance and one or more Metasound nodes running on the audio thread. | HarmonixMetasound/DataTypes/MidiStutterSequence.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStutterSequenceTable & operator=
(
const FStutterSequenceTable& Other |
HarmonixMetasound/DataTypes/MidiStutterSequence.h | ||
FStutterSequenceTable & operator=
(
FStutterSequenceTable&& Other |
HarmonixMetasound/DataTypes/MidiStutterSequence.h |