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API > API/Plugins > API/Plugins/HarmonixDsp
| Name | FFourBiquads |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/Effects/FourBiquads.h |
| Include Path | #include "HarmonixDsp/Effects/FourBiquads.h" |
Syntax
class FFourBiquads
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFourBiquads() |
HarmonixDsp/Effects/FourBiquads.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A1 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| A2 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| B0 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| B1 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| B2 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| S1 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h | ||
| S2 | VectorRegister4Float | HarmonixDsp/Effects/FourBiquads.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Process
(
TArray< VectorRegister4Float >& Samples |
HarmonixDsp/Effects/FourBiquads.h | ||
void Process
(
const float* Input, |
HarmonixDsp/Effects/FourBiquads.h | ||
VectorRegister4Float ProcessOne
(
VectorRegister4Float Sample |
HarmonixDsp/Effects/FourBiquads.h | ||
void SetFilter
(
uint32 Index, |
HarmonixDsp/Effects/FourBiquads.h |