Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
Dataflow content owning dataflow and binding assets that will be used to evaluate the graph
| Name | UDataflowGroomContent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetDataflow.h |
| Include Path | #include "GroomAssetDataflow.h" |
Syntax
UCLASS ()
class UDataflowGroomContent : public UDataflowSkeletalContent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowContextObject → UDataflowBaseContent → UDataflowSkeletalContent → UDataflowGroomContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataflowGroomContent() |
GroomAssetDataflow.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDataflowGroomContent() |
GroomAssetDataflow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TObjectPtr< UGroomBindingAsset > & GetBindingAsset() |
GroomAssetDataflow.h | ||
void SetBindingAsset
(
const TObjectPtr< UGroomBindingAsset >& InBindingAsset |
Data flow binding asset accessors | GroomAssetDataflow.h |
Overridden from UDataflowBaseContent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetActorProperties
(
TObjectPtr< AActor >& PreviewActor |
Set all the preview actor exposed properties | GroomAssetDataflow.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
GroomAssetDataflow.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
GroomAssetDataflow.h |