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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateFolliculeMask
(
FRDGBuilder& GraphBuilder, |
HairStrandsMeshProjection.h | ||
void GenerateFolliculeMask
(
FRDGBuilder& GraphBuilder, |
HairStrandsMeshProjection.h |
GenerateFolliculeMask(FRDGBuilder &, FGlobalShaderMap *, const EPixelFormat, const FIntPoint, const uint32, const uint32, const uint32, const TArray< FRDGBufferRef > &, FRDGTextureRef &)
| Name | GenerateFolliculeMask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
| Include Path | #include "HairStrandsMeshProjection.h" |
| Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void GenerateFolliculeMask
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
const EPixelFormat Format,
const FIntPoint Resolution,
const uint32 MipCount,
const uint32 KernelSizeInPixels,
const uint32 Channel,
const TArray < FRDGBufferRef > & RootUVBuffers,
FRDGTextureRef & OutTexture
)
GenerateFolliculeMask(FRDGBuilder &, FGlobalShaderMap , const EPixelFormat, const FIntPoint, const uint32, const uint32, const uint32, const int32, FHairStrandsRestRootResource , FRDGTextureRef &)
| Name | GenerateFolliculeMask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
| Include Path | #include "HairStrandsMeshProjection.h" |
| Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void GenerateFolliculeMask
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
const EPixelFormat Format,
const FIntPoint Resolution,
const uint32 MipCount,
const uint32 KernelSizeInPixels,
const uint32 Channel,
const int32 LODIndex,
FHairStrandsRestRootResource * RestResources,
FRDGTextureRef & OutTexture
)