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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetMeshes.h |
Include | #include "GroomAssetMeshes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FHairGroupsMeshesSourceDescription
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | GroupIndex | Group index on which this mesh geometry will be used (#hair_todo: change this to be a dropdown selection menu in FHairLODSettings instead) |
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TObjectPtr< class UStaticMesh > | ImportedMesh | |
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FString | ImportedMeshKey | |
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int32 | LODIndex | LOD on which this mesh geometry will be used. |
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TObjectPtr< UMaterialInterface > | Material | Deprecated |
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FName | MaterialSlotName | |
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FHairGroupCardsTextures | Textures |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | GetMeshKey () |
|
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bool | ||
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FHairGroupsMeshesSourceDescription& A |