Navigation
API > API/Plugins > API/Plugins/HairStrandsCore
| Name | FHairGroupsMeshesSourceDescription |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetMeshes.h |
| Include Path | #include "GroomAssetMeshes.h" |
Syntax
USTRUCT (BlueprintType )
struct FHairGroupsMeshesSourceDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHairGroupsMeshesSourceDescription() |
GroomAssetMeshes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupIndex | int32 | Group index on which this mesh geometry will be used (#hair_todo: change this to be a dropdown selection menu in FHairLODSettings instead) | GroomAssetMeshes.h |
|
| ImportedMesh | TObjectPtr< class UStaticMesh > | GroomAssetMeshes.h |
|
|
| ImportedMeshKey | FString | GroomAssetMeshes.h |
|
|
| LODIndex | int32 | LOD on which this mesh geometry will be used. | GroomAssetMeshes.h |
|
| Material | TObjectPtr< UMaterialInterface > | Deprecated | GroomAssetMeshes.h | |
| MaterialSlotName | FName | GroomAssetMeshes.h | ||
| Textures | FHairGroupCardsTextures | GroomAssetMeshes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetMeshKey() |
GroomAssetMeshes.h | ||
bool HasMeshChanged() |
GroomAssetMeshes.h | ||
void UpdateMeshKey() |
GroomAssetMeshes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHairGroupsMeshesSourceDescription& A |
GroomAssetMeshes.h |