Navigation
Unreal Engine C++ API Reference > Plugins > HairStrandsCore
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetInterpolation.h |
Include | #include "GroomAssetInterpolation.h" |
Syntax
USTRUCT (BlueprintType )
struct FHairLODSettings
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
float | AngularThreshold | Max angular difference between adjacents vertices to remove vertices during simplification, in degrees. |
![]() ![]() ![]() |
EGroomBindingType | BindingType | |
![]() ![]() ![]() |
bool | bVisible | If true (default), the hair group is visible. If false, the hair group is culled. |
![]() ![]() ![]() |
float | CurveDecimation | Reduce the number of hair strands |
![]() ![]() ![]() |
EGroomGeometryType | GeometryType | |
![]() ![]() ![]() |
EGroomOverrideType | GlobalInterpolation | |
![]() ![]() ![]() |
float | ScreenSize | Screen size at which this LOD should be enabled |
![]() ![]() ![]() |
EGroomOverrideType | Simulation | |
![]() ![]() ![]() |
float | ThicknessScale | Scales the hair Strands radius. |
![]() ![]() ![]() |
float | VertexDecimation | Reduce the number of points for each hair strands |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FHairLODSettings& A |