| CollisionRadius |
float |
Radius that will be used for the collision detection against the physics asset |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Radius that will be used for the collision detection against the physics asset")
|
| GridDimension |
FIntVector |
Dimension of the grid used to compute the viscosity force |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Dimension of the grid used to compute the viscosity force")
|
| KineticFriction |
float |
Kinetic friction used for collision against the physics asset |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Kinetic friction used for collision against the physics asset")
|
| ProjectCollision |
bool |
Enable ther projection of the collision constraint after the xpbd loop |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Enable ther projection of the collision constraint after the xpbd loop")
|
| RadiusScale |
FRuntimeFloatCurve |
Radius scale along the strand |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ViewMinInput="0.0", ViewMaxInput="1.0", ViewMinOutput="0.0", ViewMaxOutput="1.0", TimeLineLength="1.0", XAxisName="Strand Coordinate (0,1)", YAxisName="Collision Radius", ToolTip="This curve determines how much the collision radius will be scaled along each strand. \n The X axis range is [0,1], 0 mapping the root and 1 the tip")
|
| SolveCollision |
bool |
Enable the solve of the collision constraint during the xpbd loop |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Enable the solve of the collision constraint during the xpbd loop")
|
| StaticFriction |
float |
Static friction used for collision against the physics asset |
GroomAssetPhysics.h |
- EditAnywhere
- Category="Collision Constraint"
- Meta=(ToolTip="Static friction used for collision against the physics asset")
|
| StrandsViscosity |
float |
Viscosity parameter between 0 and 1 that will be used for self collision |
GroomAssetPhysics.h |
- EditAnywhere
- Category="CollisionConstraint"
- Meta=(ToolTip="Viscosity parameter between 0 and 1 that will be used for self collision")
|