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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
Inheritance Hierarchy
- FRenderResource
- FHairCommonResource
- FHairCardsRestResource
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomResources.h |
Include | #include "GroomResources.h" |
Syntax
struct FHairCardsRestResource : public FHairCommonResource
Remarks
Render buffers that will be used for rendering
Variables
Type | Name | Description | |
---|---|---|---|
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FSamplerStateRHIRef | AttributeSampler | |
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FTextureReferenceRHIRef | AttributeTexture | |
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FSamplerStateRHIRef | AuxilaryDataSampler | |
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FTextureReferenceRHIRef | AuxilaryDataTexture | |
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bool | bInvertUV | |
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const FHairCardsBulkData & | BulkData | Reference to the hair strands render data |
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FSamplerStateRHIRef | CoverageSampler | |
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FTextureReferenceRHIRef | CoverageTexture | |
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FSamplerStateRHIRef | DepthSampler | |
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FTextureReferenceRHIRef | DepthTexture | |
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FSamplerStateRHIRef | MaterialSampler | |
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FHairCardsVertexBuffer | MaterialsBuffer | |
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FTextureReferenceRHIRef | MaterialTexture | |
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FHairCardsVertexBuffer | NormalsBuffer | |
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FHairCardIndexBuffer | RestIndexBuffer | |
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FHairCardsVertexBuffer | RestPositionBuffer | Strand hair rest position buffer |
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FSamplerStateRHIRef | TangentSampler | |
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FTextureReferenceRHIRef | TangentTexture | |
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FHairCardsVertexBuffer | UVsBuffer |
Constructors
Type | Name | Description | |
---|---|---|---|
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FHairCardsRestResource
(
const FHairCardsBulkData& InBulkData, |
Build the hair strands resource |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | ||
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uint32 | Return the memory size for GPU resources | |
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uint32 |
Overridden from FHairCommonResource
Type | Name | Description | |
---|---|---|---|
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void | Init/release buffers | |
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void |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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FString | Get the resource name | |
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void | InitResource
(
FRHICommandListBase& RHICmdList |
Initializes the resource. This is only called by the rendering thread. |
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void | Prepares the resource for deletion. This is only called by the rendering thread. |