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Unreal Engine C++ API Reference > Plugins > GoogleARCoreRendering > FGoogleARCorePassthroughCameraRenderer
- FGCObject::AddReferencedObjects()
- FGoogleARCorePassthroughCameraRenderer::AddReferencedObjects()
References
Module | GoogleARCoreRendering |
Header | /Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h |
Include | #include "GoogleARCorePassthroughCameraRenderer.h" |
Source | /Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Private/GoogleARCorePassthroughCameraRenderer.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
Name | Description |
---|---|
Collector | The collector of referenced objects. |