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API > API/Plugins > API/Plugins/GizmoEdMode
| Name | UDefaultAssetEditorGizmoFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GizmoEdMode/Source/GizmoEdMode/Public/DefaultAssetEditorGizmoFactory.h |
| Include Path | #include "DefaultAssetEditorGizmoFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UDefaultAssetEditorGizmoFactory :
public UObject,
public IAssetEditorGizmoFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDefaultAssetEditorGizmoFactory
Implements Interfaces
Functions
Public
Overridden from IAssetEditorGizmoFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UInteractiveGizmo * > BuildGizmoForSelection
(
FEditorModeTools* ModeTools, |
DefaultAssetEditorGizmoFactory.h | ||
virtual bool CanBuildGizmoForSelection
(
FEditorModeTools* ModeTools |
DefaultAssetEditorGizmoFactory.h | ||
virtual void ConfigureGridSnapping
(
bool bGridEnabled, |
DefaultAssetEditorGizmoFactory.h | ||
virtual EAssetEditorGizmoFactoryPriority GetPriority() |
DefaultAssetEditorGizmoFactory.h |