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API > API/Plugins > API/Plugins/GizmoEdMode
| Name | IAssetEditorGizmoFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GizmoEdMode/Source/GizmoEdMode/Public/AssetEditorGizmoFactory.h |
| Include Path | #include "AssetEditorGizmoFactory.h" |
Syntax
class IAssetEditorGizmoFactory
Derived Classes
- UDefaultAssetEditorGizmoFactory
- UDirectionalLightGizmoFactory
- UPointLightGizmoFactory
- USpotLightGizmoFactory
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UInteractiveGizmo * > BuildGizmoForSelection
(
FEditorModeTools* ModeTools, |
AssetEditorGizmoFactory.h | ||
bool CanBuildGizmoForSelection
(
FEditorModeTools* ModeTools |
AssetEditorGizmoFactory.h | ||
void ConfigureGridSnapping
(
bool bGridEnabled, |
AssetEditorGizmoFactory.h | ||
virtual EAssetEditorGizmoFactoryPriority GetPriority() |
AssetEditorGizmoFactory.h |