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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshVertexColorFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h |
| Include Path | #include "GeometryScript/MeshVertexColorFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_VertexColors"))
class UGeometryScriptLibrary_MeshVertexColorFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshVertexColorFunctions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlendSplitVertexValues | FGeometryScriptColorList bool bool bool | GeometryScript/MeshVertexColorFunctions.h | ||
| bClearExisting | FLinearColorFGeometryScriptColorFlags bool | GeometryScript/MeshVertexColorFunctions.h | ||
| bCreateColorSeam | FGeometryScriptMeshSelectionFLinearColorFGeometryScriptColorFlags bool | GeometryScript/MeshVertexColorFunctions.h | ||
| bHasVertexIDGaps | FGeometryScriptColorList bool bool & | GeometryScript/MeshVertexColorFunctions.h | ||
| bIsValidColorSet | FGeometryScriptColorList bool & | GeometryScript/MeshVertexColorFunctions.h | ||
| BlurMode | FGeometryScriptMeshSelection int double EGeometryScriptBlurColorMode | GeometryScript/MeshVertexColorFunctions.h | ||
| Color | FLinearColor | GeometryScript/MeshVertexColorFunctions.h | ||
| Color | FGeometryScriptMeshSelectionFLinearColor | GeometryScript/MeshVertexColorFunctions.h | ||
| ColorList | FGeometryScriptColorList & | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | FGeometryScriptMeshSelectionFLinearColorFGeometryScriptColorFlags bool UGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | FGeometryScriptMeshSelection int double EGeometryScriptBlurColorModeFGeometryScriptBlurMeshVertexColorsOptionsUGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | FGeometryScriptColorListUGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | UDynamicMeshFGeometryScriptTransferMeshVertexColorsOptionsFGeometryScriptMeshSelectionUGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | FLinearColorFGeometryScriptColorFlags bool UGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Debug | UGeometryScriptDebug * | GeometryScript/MeshVertexColorFunctions.h | ||
| Flags | FLinearColorFGeometryScriptColorFlags | GeometryScript/MeshVertexColorFunctions.h | ||
| Flags | FGeometryScriptMeshSelectionFLinearColorFGeometryScriptColorFlags | GeometryScript/MeshVertexColorFunctions.h | ||
| NumIterations | FGeometryScriptMeshSelection int | GeometryScript/MeshVertexColorFunctions.h | ||
| Options | FGeometryScriptMeshSelection int double EGeometryScriptBlurColorModeFGeometryScriptBlurMeshVertexColorsOptions | GeometryScript/MeshVertexColorFunctions.h | ||
| Options | UDynamicMeshFGeometryScriptTransferMeshVertexColorsOptions | GeometryScript/MeshVertexColorFunctions.h | ||
| Selection | FGeometryScriptMeshSelection | GeometryScript/MeshVertexColorFunctions.h | ||
| Selection | UDynamicMeshFGeometryScriptTransferMeshVertexColorsOptionsFGeometryScriptMeshSelection | GeometryScript/MeshVertexColorFunctions.h | ||
| Strength | FGeometryScriptMeshSelection int double | GeometryScript/MeshVertexColorFunctions.h | ||
| TargetMesh | UDynamicMesh * | GeometryScript/MeshVertexColorFunctions.h | ||
| VertexColorList | FGeometryScriptColorList | GeometryScript/MeshVertexColorFunctions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Set all vertex colors (optionally specific channels) in the TargetMesh VertexColor Overlay to a constant value | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Set the colors in the TargetMesh VertexColor Overlay identified by the Selection to a constant value. | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Set all vertex colors in the TargetMesh VertexColor Overlay to the specified per-vertex colors | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Get a list of single vertex colors for each mesh vertex in the TargetMesh, derived from the VertexColor Overlay. | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Apply a SRGB to Linear color transformation on all vertex colors on the mesh. | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Apply a Linear to SRGB color transformation on all vertex colors on the mesh. | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Blur the color attribute of the mesh. | GeometryScript/MeshVertexColorFunctions.h |
|
static static UPARAM
(
DisplayName |
Transfer the vertex colors from the SourceMesh to the TargetMesh. | GeometryScript/MeshVertexColorFunctions.h |
|