| bHardEdges |
bool |
Creates vertex instances per triangle to be able to have per-face vertex colors. |
GeometryScript/MeshVertexColorFunctions.h |
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- BlueprintReadWrite
- Category=Options
|
| BiasRatio |
float |
Ratio used to blend a vertex between its position and the center of the face (0 = vertex position, 1 = face centroid) |
GeometryScript/MeshVertexColorFunctions.h |
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- Meta=(UIMin=0, UIMax=1, ClampMin=0, ClampMax=1)
|
| LayeredMeshSupport |
bool |
If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal. |
GeometryScript/MeshVertexColorFunctions.h |
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- Meta=(EditCondition="TransferMethod == ETransferVertexColorMethod::Inpaint")
|
| NormalThreshold |
double |
Maximum angle (in degrees) difference between the target and the source point normals to be considered a match. |
GeometryScript/MeshVertexColorFunctions.h |
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- Meta=(UIMin=1, UIMax=180, ClampMin=1, ClampMax=180, EditCondition="TransferMethod == ETransferVertexColorMethod::Inpaint")
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| NumSmoothingIterations |
int32 |
The number of optional post-processing smoothing iterations applied to the vertices without the match. |
GeometryScript/MeshVertexColorFunctions.h |
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- Meta=(UIMin=0, UIMax=100, ClampMin=0, ClampMax=100, EditCondition="TransferMethod == ETransferVertexColorMethod::Inpaint")
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| RadiusPercentage |
double |
Defines the search radius as the RadiusPercentage * (input mesh bounding box diagonal). |
GeometryScript/MeshVertexColorFunctions.h |
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- Meta=(UIMin=1, UIMax=2, ClampMin=1, ClampMax=2, EditCondition="TransferMethod == ETransferVertexColorMethod::Inpaint")
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| SmoothingStrength |
float |
The strength of each post-processing smoothing iteration. |
GeometryScript/MeshVertexColorFunctions.h |
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| TransferMethod |
ETransferVertexColorMethod |
The type of algorithm to use for transferring the colors. |
GeometryScript/MeshVertexColorFunctions.h |
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|