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FName |
InpaintMask |
Optional weight attribute name where a non-zero value indicates that we want the skinning weights for the vertex to be computed automatically instead of it being copied over from the source mesh. |
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bool |
LayeredMeshSupport |
If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal. |
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double |
NormalThreshold |
Maximum angle (in degrees) difference between the target and the source point normals to be considred a match. |
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int32 |
NumSmoothingIterations |
The number of optional post-processing smoothing iterations applied to the vertices without the match. |
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EOutputTargetMeshBones |
OutputTargetMeshBones |
Chooses which bone attributes to use for transferring weights to the TargetMesh. |
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double |
RadiusPercentage |
Defines the search radius as the RadiusPercentage * (input mesh bounding box diagonal). |
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float |
SmoothingStrength |
The strength of each post-processing smoothing iteration. |
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FGeometryScriptBoneWeightProfile |
SourceProfile |
The identifier for the source bone/skin weight profile used to transfer the weights from. |
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FGeometryScriptBoneWeightProfile |
TargetProfile |
The identifier for the source bone/skin weight profile used to transfer the weights to. |
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ETransferBoneWeightsMethod |
TransferMethod |
The type of algorithm to use for transferring the bone weights. |