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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptT-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Options,
Meta=(EditCondition="TransferMethod == ETransferBoneWeightsMethod::InpaintWeights"))
bool LayeredMeshSupport
Remarks
If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal. This helps with layered meshes where the "inner" and "outer" layers are close to each other but whose normals are pointing in the opposite directions.