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Control how details like mesh attributes are handled when one mesh is appended to another
| Name | FGeometryScriptAppendMeshOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h |
| Include Path | #include "GeometryScript/MeshBasicEditFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptAppendMeshOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CombineMode | EGeometryScriptCombineAttributesMode | How attributes from each mesh are combined into the result. | GeometryScript/MeshBasicEditFunctions.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAttributesForCombineMode
(
UE::Geometry::FDynamicMesh3& Target, |
GeometryScript/MeshBasicEditFunctions.h |