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API > API/Plugins > API/Plugins/GeometryMode > API/Plugins/GeometryMode/FEdModeGeometry
Struct for cacheing of selected objects components midpoints for reselection when rebuilding the BSP
| Name | HGeomMidPoints |
| Type | struct |
| Header File | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/GeometryEdMode.h |
| Include Path | #include "GeometryEdMode.h" |
Syntax
struct HGeomMidPoints
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActualBrush | ABrush * | The actor that the verts/edges/polys belong to | GeometryEdMode.h | |
| EdgePool | TArray< FVector > | GeometryEdMode.h | ||
| PolyPool | TArray< FVector > | GeometryEdMode.h | ||
| VertexPool | TArray< FVector > | Arrays of the midpoints of all the selected verts/edges/polys | GeometryEdMode.h |