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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FEdModeGeometry | Allows for BSP geometry to be edited directly | |
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FGeomBase | Base class for all classes that support storing and editing of geometry. | |
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FGeomEdge | The space between 2 adjacent vertices. | |
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FGeometryEditingModes | ||
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FGeometryModeModule | Geometry mode module | |
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FGeomObject | A group of polygons forming an individual object. | |
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FGeomPoly | An individual polygon. | |
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FGeomVertex | A 3D position. | |
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FModeTool_GeometryModify | Widget manipulation of geometry. | |
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FPolyVertexIndex | An index pair denoting a polygon and vertex within the parent objects ABrush. | |
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HGeomEdgeProxy | Hit proxy for edges. | |
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HGeomPolyProxy | Hit proxy for polygons. | |
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HGeomVertexProxy | Hit proxy for vertices. | |
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UGeomModifier | ||
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UGeomModifier_Clip | ||
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UGeomModifier_Create | Creates selected objects. | |
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UGeomModifier_Delete | Deletes selected objects. | |
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UGeomModifier_Edit | ||
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UGeomModifier_Extrude | ||
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UGeomModifier_Flip | Flips selected objects. | |
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UGeomModifier_Lathe | Revolves selected polygons around the pivot point. | |
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UGeomModifier_Optimize | Optimizes selected objects by attempting to merge their polygons back together. | |
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UGeomModifier_Pen | ||
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UGeomModifier_Split | Splits selected objects. | |
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UGeomModifier_Triangulate | Triangulates selected objects. | |
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UGeomModifier_Turn | Turns selected objects. | |
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UGeomModifier_Weld | Welds selected objects. |
Typedefs
Name | Description |
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FEditorModeID | |
FGeomObjectPtr | |
FGeomObjectPtr | |
FGeomObjectPtr |